IGF
My IGF submission went off pretty smoothly last week. So now my game is officially competing with 588 other indie games! You can see the full list here: http://igf.herokuapp.com/
I’m sharing that list with games made by friends and former colleagues (NEO Scavenger, Card Hunter), games that I’ve already played and love (FTL, Papa & Yo, 10000000), games that I’m looking forward to (Kentucky Route Zero, Incredipede), and no less than five games by Michael Brough (I really like his stuff too). It’s pretty exciting to be a part of it!
If you happen to know any IGF judges please tell them to give Spaceteam a try!
Time Off
After the IGF crunch I decided to take some time off to decompress, and I’m glad I did. I spent a few days relaxing, running errands, and finally getting to the City of Gold in Spelunky! :)
Going Public
It’s time. I have a video, screenshots, a better website in the works, and the game is almost done. I’m preparing a press kit. I’m making a list of websites that might want to write up/review the game. If you know any journalists who write about games please point me in their direction!
I’m still aiming for October 31st for App Store submission, but there are still a few things left to do.
I’m waiting for Apple to change my address in iTunes Connect before I can finish signing all of the legal/tax documents.
I’m getting low-memory crashes on my 1st gen iPad after playing for a while, which is probably going to require reorganizing some code.
And I want to add one final feature, which is to amend (or replace) the Translator Malfunction anomaly. Instead of using an alien language, which turns into a guessing and memory game, I want to use symbols, both on the panels and in the instruction. So, an instruction might be:
[# IGF
My IGF submission went off pretty smoothly last week. So now my game is officially competing with 588 other indie games! You can see the full list here: http://igf.herokuapp.com/
I’m sharing that list with games made by friends and former colleagues (NEO Scavenger, Card Hunter), games that I’ve already played and love (FTL, Papa & Yo, 10000000), games that I’m looking forward to (Kentucky Route Zero, Incredipede), and no less than five games by Michael Brough (I really like his stuff too). It’s pretty exciting to be a part of it!
If you happen to know any IGF judges please tell them to give Spaceteam a try!
Time Off
After the IGF crunch I decided to take some time off to decompress, and I’m glad I did. I spent a few days relaxing, running errands, and finally getting to the City of Gold in Spelunky! :)
Going Public
It’s time. I have a video, screenshots, a better website in the works, and the game is almost done. I’m preparing a press kit. I’m making a list of websites that might want to write up/review the game. If you know any journalists who write about games please point me in their direction!
I’m still aiming for October 31st for App Store submission, but there are still a few things left to do.
I’m waiting for Apple to change my address in iTunes Connect before I can finish signing all of the legal/tax documents.
I’m getting low-memory crashes on my 1st gen iPad after playing for a while, which is probably going to require reorganizing some code.
And I want to add one final feature, which is to amend (or replace) the Translator Malfunction anomaly. Instead of using an alien language, which turns into a guessing and memory game, I want to use symbols, both on the panels and in the instruction. So, an instruction might be:
](/img/blog/wp-images/2012/10/SymbolInstruction1.png) …or:
…or maybe even:
(These symbols all come from The Noun Project, which is a really cool site)
This is a pretty low-risk change (I basically just need to add the new symbols to my font), but I think is has the potential to be a really interesting new game mode as people try to describe and recognize the symbols under pressure.
I’m planning to have one final group playtest soon to try out the new symbol mode and to see if the achievement for finishing Sector 20 with 4 players is actually possible… stay tuned :)