The Final Boss
The end is in sight. I’m going to submit a build to Apple this week. I’ve been filling out GST/QST tax forms, and checking the licensing terms of all the code, graphics, and fonts I’m using to make sure it’s all legal (I ended up replacing the Alien font).
On that note, in case anyone’s interested (and for my own reference), here are all the tools, resources, and websites I ended up using. Many of them are totally free!:
- cocos2d for iPhone, with Box2d physics (game framework)
- CCTableViewSuite (a scrolling table view that works with cocos2d)
- CCControlExtension (debug widgets)
- Beam It! Source Code (helped with networking)
- The Noun Project (shapes & symbols)
- FilterForge (texture generation, photoshop filters)
- TexturePacker (packing small textures into an atlas/sprite sheet)
- ParticleDesigner (particle system editor)
- bmGlyph (bitmap font editor)
- Bfxr (awesome sound effect generator)
- Audacity (audio editor)
- Partners In Rhyme (royalty free music and sound effects)
- dafont.com (fonts)
- Photoshop (you know what this is…)
- Inkscape (vector graphics editor)
- Unity (game engine – in this case I used it for prototyping)
- Dash (documentation browser)
- Evernote (online notebook)
- Things (todo list)
- OneLook Reverse Dictionary (this was very helpful when building the control name generator)
- TestFlight (beta testing tool)
- presskit() (simple press kit template/framework)
- Tower (Git source control client)
- TextMate (text editor)
- Dropbox (online file storage/sync)
New Mode!
The “Logographic Malfunction” anomaly is in, and it continues to amuse me:
New Skin!
Thanks to Jérémie, I now have another skin to offer in the Ship Pack upgrade. I’m calling it “Origami”:
New Icon!
Jérémie also surprised me with an improved logo/icon: