Hi, I'm Henry. In 2012 I quit my job as a programmer at BioWare to spend a year making my own indie games. This blog is about what happened next...

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Spaceteam On Tour!

IndieCade

We just got back from a fantastic weekend at IndieCade East in New York, held at the Museum of the Moving Image. I got to demo Spaceteam on Friday night and then speak on a panel with the Sportsfriends about local multiplayer games.

We played some crazy 8-player games in Massive Mode, and tried an unofficial variant suggested by Doug Wilson where I strapped an iPad to my chest and the team had to worry about my controls as well as their own!

Sara came along to help out, and so did my mum! Apparently it was a mind-expanding experience for her and she is “no longer scared of computer games” :)

My mum trying out the Oculus Rift.

I got to meet a lot of other indie devs and check out some really cool games, including Renga: a 100-person multiplayer game played with laser pointers!

Version 1.2

The latest version came out on Feb 13th, just a few days before the show. Some of the features were specifically designed for larger groups so I wanted to make sure they were ready for IndieCade.

Experimental Modes (free!)

  • Massive Mode: Supports up to 8 players on Wifi (and probably 6 or 7 max on Bluetooth). Each player involved needs to select Massive Mode for this to work.
  • Mystery Mode: If 6 or more players choose Mystery Mode and beam up at the same time, they won’t know which team they’re on and must figure it out after the game starts (by trying to filter out their own instructions in the noise). For the first few seconds it’s pretty chaotic but then it just becomes two (or more) regular games from then on. It’s a good way of picking random teams though.
  • Deterministic Mode: Allows you to seed the random number generator so that two teams who pick the same number will encounter the same sequence of controls, names, instructions, anomalies, etc. Good for competitions.

Challenge Pack 2

  • Acknowledged Mode: Requires every instruction to be explicitly acknowledged (ie. “Plunge Flashsprockets” -> “Plunged!”, or “Done!”, or some other acknowledgement). It takes the form of an extra checkbox on the right of the instruction display. When pressed, it checks to see if the instruction has been completed. If so, it records the success as normal, otherwise it counts as a failure (even if the timer is still running). If you don’t press it at all then the instruction will time out and fail, even if the correct control change has been made. It definitely makes the game harder!
  • Anomalous Mode: Adds three new anomalies to the regular rotation: Reflection Matrix, Chromatic Inversion, and Structural Malfunction. They’re more fun to discover for yourself during a mission so I won’t give away any more details!
  • Ship’s Cat: Provides “companionship”. The cat’s primary purpose is to do what cats do best when you’re trying to focus on something: get in the way.

Ship Pack 2

  • Two new ship designs from Jérémie: Steampunk and Retro

Odds & ends

  • Link to the Soundtrack in the iTunes music store
  • New “mundane actions” (I add a few with every update). A few of my favourites: “Quell Robot Uprising”, “Discover Stowaways”, “Suspend Disbelief”

This will probably be the latest major version for a while as I want to get started on my next game. There are still some bugs with the new features though, which I’ll fix in the next few weeks.

Stats

I’m going to keep posting stats on the game because I love learning this stuff about other games:

  • 180,000 downloads
  • 6,400 individual in-app purchases (including new upgrades from v1.2)
  • $4,400 in revenue

New feedback from App Store reviews

I have never wanted someone to pay a gas bill as bad as I did playing this game

~

Fun as a Duck. Meow.

~

You will end up making out with whoever you’re playing this with. Amazing!

~

Now when I tell my wife to film-flam my jib-jorb, I don’t get smacked and called a perv.

~

Keeps my marriage alive and cured my shingles. Do not play near trilobites. Wash hands thoroughly after use.

~

I was once alone, but now I am on a Space Team! And we are getting uniforms made.

~

It’s better than laserdiscs and I love laser disk!

~

This game made Chuck Norris cry tears of joy


“We exploded…”

So it’s been over a month since my last blog post. There are two reasons for this:

  1. Some downtime over the holidays.
  2. An explosion of amazing press, accolades, and opportunities that have kept me super busy. This is a good problem to have :)

The Big Stuff

Here are the latest stats on the game:

  • 1500 five-star reviews in the App Store
  • 100,000 downloads
  • 4,000 in-app purchases
  • $3,000 cash money

I think it’s safe to say that this experiment has been a success :)

Penny Arcade generated another spike in my downloads when they published a Spaceteam comic! (with some unfortunate sexism):

http://penny-arcade.com/comic/2012/12/31

The editorial team of the new Star Trek movie loves the game!:

Spaceteam has been nominated for the Nuovo Award at the Independent Games Festival in San Francisco (March 25-29). I also got an Honorable Mention for Excellence In Design.

I’ve been invited to speak on a panel at IndieCade East in New York City (Feb 15-17). I’m also going to experiment with some large-scale variants at the event. I’m currently testing Massive Mode which supports up to 8 players at once!

I’ll be attending PAX East in Boston (March 22-24) and will likely have a small booth where I can demo the game and sell t-shirts.

Speaking of shirts, please take my t-shirt poll! …it will help me decide which sizes/designs to order.

The Little Stuff

I also want to share some of the messages and stories I’ve been receiving every day from random people in App Store reviews, tweets, and emails.

General praise:

“This game is seriously amazing, and awesomely unique … If this game and I were in prison together, I would stand behind it in the shower to protect it.”

“This is the very best team-based technobabble-oriented space travel simulator I’ve downloaded today!”

“This is a ridiculously unpolished app, and the IAP are all laughable, but I bought every single one of them out of appreciation for such an imaginative concept.”

Not all the reviews are glowing, however:

“Hard and not very fun 🙁
This game is nice because you can play with two people but I did not like it much because saying to another person crazy words just seemed hard and I just did not like the game.”

_Spaceteam’s effect on relationships: _

“Just played Spaceteam with the wife:
Marriage saved. Enable flowers. Distribute chocolates.”

“I lost my girlfriend because all I did was ask people to play Spaceteam with me. I have no regrets”

“This app caused me to get a divorce. A+++ would buy again.”

Getting into the spirit of the game:

“Honk the matter horn
I honked it five times!”

“5 star attack from the heavens
Game for the ages. Created from the heart to those with the will to battle for victory”

“I am from planet Gogomofnom and have served on 2,588.34 SpaceTeams in my 698 earth years of intergalactic space travel. Despite the seemingly obvious lack of a Zippish Spangledrive Hoopterpoop, this game is the closest simulation I have encountered to serving on an actual SpaceTeam.
Nice job, Henry of Earth.”

“BOOM
POW RATATATATATATATAT BOOON SPLAAAARGH POW TATARRRR ZZZZZXAAAAP!”

Random favourites:

Spaceteam haiku:

Must all play Spaceteam
Get ready for the Spaceteam
Caramelize Onions

“I am an actual real-life astronaut and I use this app to train my team. We’ve never died. Not even once.”

“There’s nothing like playing Spaceteam in the middle of Denny’s and screaming to “Drain the Arc Nipple” “

(translated from French using Google)
“It fucks.
As I explained in the title, this game broke all kinds of beetles.”

A science teacher introduced Spaceteam to his 6th-grade class, to help with “communication”:

A family wanted to show me their Spaceteam “tats”:

…and finally, a link to the first known Spaceteam fanfiction. A huge thank you to whoever wrote this (I can’t find contact details), it has brought us much joy.


The First Week

More Press

The game continues to be picked up by various websites (often unbeknownst to me). I’ve started a new page to track them here.

I never expected to be featured in a Giant Bomb Quick Look (way better than any video I could have made), or be tweeted by Gabe from Penny Arcade (possibly the cause of the spike in the chart below).

The latest stories have been in Cult MTL, Game Informer, and FastCoDesign (the design arm of Fast Company). And, just as I was writing this: Venus Patrol!

Also two of the Sportsfriends, Douglas Wilson and Ramiro Corbetta, both like the game! I’m really happy they got a chance to play it because Joust was one of my influences and those guys really understand local multiplayer, which is what Spaceteam is all about.

Metrics

Downloads and sales have been staying pretty steady at ~1200 downloads/~60 purchases per day. I still haven’t been featured on the App Store yet and after a brief spike where I got to rank 222 in the Games category (US App Store) my ranking has now dropped to 761. The 5-star ratings from players keep coming in though.

And, on December 4th I was the 55th highest-ranked Game in Slovenia! It’s only been downloaded there 6 times, but nobody can ever take that away from me.

Version 1.1

I’m about to submit my first update. I fixed a connection-related crash bug, made some UI improvements, and added a new Symbol Pack upgrade with 108 new symbols!

Sneak preview:

Not sure how the version upgrade will affect ratings/downloads/visibility but I’m looking forward to finding out.

For the next update I’m planning more upgrades: a new challenge mode where you have to explicitly acknowledge every command, a handful of new anomalies, and a ship’s cat!

Donations

Several people have expressed wishes to offer further support on top of the in-app purchases, so I’ve set up a donation button here on the blog (right sidebar).

Donations will mostly go towards travel/lodging/equipment to show the game at festivals and conferences like GDC and PAX East. I expect these to be my biggest expenses in the near future so any help I can get will set my gratitude meter to full power.

See you next time!

P.S. Robots are cool: @st_autopilot